View a comprehensive history of all the new additions in Construct 3 since the first release.

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File Chooser: add actions to control enabled and focus state
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Option to rename the built-in 'Functions' object
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New example 'World builder'
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Main toolbar: add options to start an additional preview window to preview button dropdown
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New example 'Bewitched torches'
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Multiplayer: send binary messages from event system
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New examples 'Synth sunset', 'ECharts demo'
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New examples for multiplayer binary transfer with both event sheets and code
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Debugger: remember popout window size and position, including with multi-monitor support
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Multiplayer: TransferSize expression
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Debugger: attempt to re-open popout window on startup if previously used
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Multiplayer: trigger for when a binary transfer send completes
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Settings: 'Enable multi-monitor features' button
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Multiplayer: autocomplete binary transfer tags
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Settings: option to set the text editor minimap scale
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Settings: options for text editor word wrap, minimap, sticky scroll and code folding
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New example 'Gemstone forger'
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Example Browser: add more TypeScript variants of existing JavaScript examples
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Android exports: add Android 15 to minimum version list
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Multiplayer: support for binary data transfers
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Multiplayer: add PeerIDFromAlias expression
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New demo game 'Airborne explorer'
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Example Browser: new 'Coding' filters 'Event sheets only', 'JavaScript', 'TypeScript'
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Example Browser: add TypeScript variants of many existing JavaScript example projects
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Monaco: use TypeScript definitions for JavaScript files (enables some parameter hints)
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Event sheet view: add language icon for scripts in event sheets
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Debugger: section to view hierarchy parent and children
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Debugger: ability to expand/collapse sections
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Debugger: add properties to control instance time scale
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Add system expressions ProjectID and ProjectUniqueID
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Project Bar: add 'Copy path' context menu item for project files
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Monaco: specialize autocomplete for runtime.platformInfo
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Monaco editor: add back Construct-specific autocomplete (e.g. runtime.objects)
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New example 'Bowling'
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Monaco editor: add back beautify/minify options for JSON
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Monaco editor: add 'Format document' option for HTML and CSS
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Remote Preview: use responsive layout to better handle narrow sizes
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Flowcharts: allow disabling nodes in the editor and bypassing them at runtime through a default output
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New example 'Bumble beep'
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Settings: new section for Text / Code editor settings
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Video recorder: support for H.265 video codec (where browser/platform supports it)
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New example 'Bucket warrior'
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Debugger: add 'Tweens / Timelines' measurement to CPU profiler
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Flowcharts: add option to set default outputs in nodes, along with relevant ACEs
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Debugger: allow searching by UID
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New demo game 'Avalanche' and example 'Hero attributes'
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Animations editor: add feedback showing when there are no frames or animations created in the sprite sheet importer
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Tilemaps: new 'patch' brush to be used in the editor and at runtime
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Flowcharts: option to disable outputs
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[ADD] Timeline Controller: add new parameter to 'On started' triggers to have more control over when actions are executed
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Templates: support effects 'Enabled' property
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System action 'Set layer rendering mode'
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Settings dialog: 'Check for updates for installed addons' checkbox
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Addon Manager: 'Show updates only' checkbox
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New examples 'MIDI input', 'MIDI output', 'Pixel painter'
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Debugger: CPU profiler now shows plugin/behavior processing time for individual plugins/behaviors
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Array: new sort action options 'Y axis (by row)' and 'X axis (separately)'
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Animations editor: a few new options to generate animations from rows or columns when importing sprite sheets
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Tilemap brush editor: context menu option to set all the tiles in a brush template from a selection
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Tilemap brush editor: context menu option to add multiple optional tiles to one position of a brush template
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Animations editor: add rows and columns inputs to the sprite sheet import dialog
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