View a comprehensive history of all the new additions in Construct 3 since the first release.
File Chooser: add actions to control enabled and focus state
Option to rename the built-in 'Functions' object
New example 'World builder'
Main toolbar: add options to start an additional preview window to preview button dropdown
New example 'Bewitched torches'
Multiplayer: send binary messages from event system
New examples 'Synth sunset', 'ECharts demo'
New examples for multiplayer binary transfer with both event sheets and code
Debugger: remember popout window size and position, including with multi-monitor support
Multiplayer: TransferSize expression
Debugger: attempt to re-open popout window on startup if previously used
Multiplayer: trigger for when a binary transfer send completes
Settings: 'Enable multi-monitor features' button
Multiplayer: autocomplete binary transfer tags
Settings: option to set the text editor minimap scale
Settings: options for text editor word wrap, minimap, sticky scroll and code folding
New example 'Gemstone forger'
Example Browser: add more TypeScript variants of existing JavaScript examples
Android exports: add Android 15 to minimum version list
Multiplayer: support for binary data transfers
Multiplayer: add PeerIDFromAlias expression
New demo game 'Airborne explorer'
Example Browser: new 'Coding' filters 'Event sheets only', 'JavaScript', 'TypeScript'
Example Browser: add TypeScript variants of many existing JavaScript example projects
Monaco: use TypeScript definitions for JavaScript files (enables some parameter hints)
Event sheet view: add language icon for scripts in event sheets
Debugger: section to view hierarchy parent and children
Debugger: ability to expand/collapse sections
Debugger: add properties to control instance time scale
Add system expressions ProjectID and ProjectUniqueID
Project Bar: add 'Copy path' context menu item for project files
Monaco: specialize autocomplete for runtime.platformInfo
Monaco editor: add back Construct-specific autocomplete (e.g. runtime.objects)
Monaco editor: add back beautify/minify options for JSON
Monaco editor: add 'Format document' option for HTML and CSS
Remote Preview: use responsive layout to better handle narrow sizes
Flowcharts: allow disabling nodes in the editor and bypassing them at runtime through a default output
New example 'Bumble beep'
Settings: new section for Text / Code editor settings
Video recorder: support for H.265 video codec (where browser/platform supports it)
New example 'Bucket warrior'
Debugger: add 'Tweens / Timelines' measurement to CPU profiler
Flowcharts: add option to set default outputs in nodes, along with relevant ACEs
Debugger: allow searching by UID
New demo game 'Avalanche' and example 'Hero attributes'
Animations editor: add feedback showing when there are no frames or animations created in the sprite sheet importer
Tilemaps: new 'patch' brush to be used in the editor and at runtime
Flowcharts: option to disable outputs
[ADD] Timeline Controller: add new parameter to 'On started' triggers to have more control over when actions are executed
Templates: support effects 'Enabled' property
System action 'Set layer rendering mode'
Settings dialog: 'Check for updates for installed addons' checkbox
Addon Manager: 'Show updates only' checkbox
New examples 'MIDI input', 'MIDI output', 'Pixel painter'
Debugger: CPU profiler now shows plugin/behavior processing time for individual plugins/behaviors
Array: new sort action options 'Y axis (by row)' and 'X axis (separately)'
Animations editor: a few new options to generate animations from rows or columns when importing sprite sheets
Tilemap brush editor: context menu option to set all the tiles in a brush template from a selection
Tilemap brush editor: context menu option to add multiple optional tiles to one position of a brush template
Animations editor: add rows and columns inputs to the sprite sheet import dialog